C# Syntax 101: Keywords, Statements, and Semicolons

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C# Syntax 101: Keywords, Statements, and Semicolons

Welcome to your first steps into C#! Today, we’re going to cover a few basics that make up the structure of C# code. These include keywords, statements, and those little semicolons you’ll see everywhere. Don’t worry if this feels new—we’ll take it slow, and by the end, you’ll know exactly what each of these pieces is and why it matters. Let’s jump right in and make C# syntax feel as simple as possible!

What Is “Syntax” Anyway?

First things first: what is syntax? In the simplest terms, syntax is just a fancy word for rules or guidelines. Just like every language has its grammar rules, programming languages like C# also have rules that help the computer understand what we’re trying to say. If we follow these rules, we can tell the computer exactly what we want it to do. Think of it this way: syntax in C# is the set of rules that let you communicate with your computer. When you type code, the computer follows the syntax to understand your instructions. So, let’s start by looking at a key part of these rules—keywords.

Keywords: The Reserved Words in C#

Alright, let’s talk about keywords. These are special words in C# that have a specific purpose. Think of keywords like reserved seats at a concert. They’re marked and saved for certain people (or purposes), so no one else can take them. In the same way, keywords in C# are “taken” for particular uses, so we can’t just throw them around however we like.

  • int: This keyword is used when you’re working with a whole number, like 1, 50, or 100. It tells C# that you’re going to be using an integer—a number without any decimal points.
  • string: When you need to work with text (like names, sentences, or messages), string is your keyword. It’s for any kind of text data you want to store or use in your code, like “Hello” or “Welcome to C#!”
  • class: This one is a bit special—it’s used to create a “class,” which is like a container for holding all the code you’ll write for your program. You’ll always need a class when starting a new program in C#.

Each of these keywords helps C# understand what kind of information you’re working with. When you use int, C# knows to expect numbers; when you use string, it’s ready for text. These keywords are like labels, guiding C# on how to handle the different parts of your code.

Statements: Giving Instructions to the Computer

Next up are statements. A statement is a single command or instruction you give to the computer. Think of each statement as a one-time instruction, like saying, “Please print this message” or “Add these two numbers.” Here’s an example of a statement in C#:

Console.WriteLine("Welcome to the basics of C#!");

Let’s break this down to see what each part does:

  • Console: This is how C# lets you communicate with the user. You can think of it as C#’s “voice,” used to display information on the screen.
  • WriteLine: This command tells C# to show a line of text and then start fresh on a new line. So, in this case, WriteLine is like saying, “Show this message, and then go to the next line.”
  • "Welcome to the basics of C#!": This part is the actual message we’re displaying. It’s wrapped in quotation marks so that C# knows it’s plain text.

Together, this statement tells C# to show the words “Welcome to the basics of C#!” on the screen. Every statement in C# is a single instruction, just like how you’d give someone directions one step at a time. And as you’ll see in the next section, each statement needs a specific “end mark.”

Semicolons: Marking the End of Each Instruction

Now let’s look at the role of semicolons. If you’re brand new to coding, you might wonder why we even need them. Well, think of semicolons as the full stops (or periods) of C#. Just like you end a sentence with a period to show that your thought is complete, each statement in C# ends with a semicolon. This tells C# that you’re finished with that command and it’s time to move on to the next one.

Imagine if you were reading a book that didn’t have any punctuation. You’d have a hard time understanding where one thought ended and the next began. In C#, the semicolon does this job keeping each statement clear and separate.

Let’s look at an example:

int age = 30;
Console.WriteLine("I am " + age + " years old.");

Each of these lines is a statement and both end with a semicolon. This lets C# know “This command is complete. Now let’s move on.” If we left out the semicolons, C# would get confused because it wouldn’t know where one command ends and another begins. So remember: semicolons are essential for keeping everything organized and helping C# understand your code.

Putting It All Together: Keywords, Statements, and Semicolons

Alright now let’s see how these pieces come together in a simple example:

int favoriteNumber = 7;
Console.WriteLine("My favorite number is " + favoriteNumber);

Here’s a quick rundown of what each part does:

  • int: This keyword tells C# that we’re working with a whole number.
  • favoriteNumber: This is the name we’re giving to our number. Think of it as a label so C# knows what to call it.
  • = 7: The equals sign here is like giving favoriteNumber the value of 7.
  • Console.WriteLine: This statement tells C# to print a message on the screen.
  • "My favorite number is " + favoriteNumber: This is the message we want to display. The + here lets us combine text with the number we stored earlier so C# shows the full sentence “My favorite number is 7.”
  • ;: Finally we put a semicolon at the end of each line to tell C# that we’re done with these instructions.

See? With just a few basic pieces—keywords, statements, and semicolons—you can already write a line or two of code that C# understands. Pretty neat right?


And there you go! Now you know some of the basics of C# syntax—keywords, statements, and semicolons. These building blocks are at the heart of every C# program so the more comfortable you get with them the easier it’ll be to write your own code.

Why not try it out for yourself? Open up a C# editor and practice writing a few statements! Start with something simple like displaying your favorite color or hobby! Remember—the more you experiment—the faster you’ll feel at home with C#. You’re off to a great start—keep coding and soon enough these basics will be second nature!

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